Humans Malice
Alchemical Device 3 Malice
- Area, Magic, Ranged Maneuvero 3 cube within 10x Each enemy and object in the area2d10 + 2
- ! 4 corruption damage; A < 0 slowed (save ends) @ 6 corruption damage; A < 1 slowed (save ends) # 9 corruption damage; A < 2 restrained (save ends)
- Special:
This ability can't be used by a minion.
Exploit Opening 5 Malice
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Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
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Staying Power 7 Malice
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Each non-minion human in the encounter regains Stamina equal to 5 times their level.
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