Humans

Edit

Humans

Humans Malice


  1. Alchemical Device 3 Malice

    1. Area, Magic, Ranged Maneuver
      o 3 cube within 10
      x Each enemy and object in the area
    2. !
      4 corruption damage; A < 0 slowed (save ends)
      @
      6 corruption damage; A < 1 slowed (save ends)
      #
      9 corruption damage; A < 2 restrained (save ends)
    3. Special: This ability can't be used by a minion.

  2. Exploit Opening 5 Malice

    1. Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

  3. Staying Power 7 Malice

    1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

Report Issue

You must be logged in to report an issue.

Log in

+ 0 =
Tier 2