Human Storm Mage

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Human Storm Mage token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Human Storm Mage

Level 3 Platoon Controller
Human, Humanoid EV 10
  1. 1M Size
  2. 5 Speed
  3. 40 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Corruption 3, psychic 3 Weakness
Movement
  1. Might

    0
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    0
  5. Presence

    1
  1. Lightning Bolt 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 15 x One creature or object
    ! 7 lightning damage @ 10 lightning damage # 13 lightning damage
    5 Malice:

    The ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 x 1 line within 15 that targets each enemy and object in the area.

  2. Gust of Wind 2d10 + 2 3 Malice

    Area, Magic Maneuver
    o 5 cube within 1 x Each enemy and object in the area
    ! Slide 2; M < 0 slowed (save ends) @ Slide 4; M < 1 slowed (save ends) # Slide 6; M < 2 slowed (save ends)
    Effect:

    The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.

  3. Arcane Shield

    Any melee ability targeting the storm mage takes a bane.

    Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R < 1 they are pushed up to 2 squares.

  4. Supernatural Insight

    The storm mage ignores concealment if it's granted by a supernatural effect.

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Humans Malice


  1. Alchemical Device 3 Malice

    1. Area, Magic, Ranged Maneuver
      o 3 cube within 10
      x Each enemy and object in the area
      2d10 + 2
    2. ! 4 corruption damage; A < 0 slowed (save ends) @ 6 corruption damage; A < 1 slowed (save ends) # 9 corruption damage; A < 2 restrained (save ends)
    3. Special:

      This ability can't be used by a minion.

  2. Exploit Opening 5 Malice

    1. Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

  3. Staying Power 7 Malice

    1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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