Human Scoundrel

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Human Scoundrel token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Human Scoundrel

Level 1 Platoon Ambusher
Human, Humanoid EV 6
  1. 1M Size
  2. 5 Speed
  3. 30 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Corruption 1, psychic 1 Weakness โ€”
Movement โ€”
  1. Might

    0
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Rapier and Dagger 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 6 damage @ 9 damage # 12 damage
    2 Malice:

    If this ability gains an edge or has a double edge, it deals an extra 2 damage.

  2. Dagger Storm 5 Malice

    โ€” Main Action

    The scoundrel uses Rapier and Dagger against up to three targets. They shift up to 2 squares before or after each strike

  3. Supernatural Insight

    The scoundrel ignores concealment if it's granted by a supernatural effect.

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Humans Malice


  1. Alchemical Device 3 Malice

    1. Area, Magic, Ranged Maneuver
      o 3 cube within 10
      x Each enemy and object in the area
      2d10 + 2
    2. ! 4 corruption damage; A < 0 slowed (save ends) @ 6 corruption damage; A < 1 slowed (save ends) # 9 corruption damage; A < 2 restrained (save ends)
    3. Special:

      This ability can't be used by a minion.

  2. Exploit Opening 5 Malice

    1. Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

  3. Staying Power 7 Malice

    1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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