Human Apprentice Mage

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Human Apprentice Mage token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Human Apprentice Mage

Level 2 Minion Controller
Human, Humanoid EV 4
  1. 1M Size
  2. 5 Speed
  3. 4 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity Corruption 2, psychic 2 Weakness
Movement With Captain +5 bonus to ranged distance
  1. Might

    0
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Lightning Strike 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 10 x One creature or object per minion
    ! 2 lightning damage @ 3 lightning damage # 5 lightning damage
    Effect:

    If the apprentice mage doesn't use a maneuver or a move action this turn, the target is also slowed (EoT).

  2. Supernatural Insight

    The apprentice mage ignores concealment if it's granted by a supernatural effect.

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Humans Malice


  1. Alchemical Device 3 Malice

    1. Area, Magic, Ranged Maneuver
      o 3 cube within 10
      x Each enemy and object in the area
      2d10 + 2
    2. ! 4 corruption damage; A < 0 slowed (save ends) @ 6 corruption damage; A < 1 slowed (save ends) # 9 corruption damage; A < 2 restrained (save ends)
    3. Special:

      This ability can't be used by a minion.

  2. Exploit Opening 5 Malice

    1. Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

  3. Staying Power 7 Malice

    1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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