Human Death Cultist

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Human Death Cultist token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Human Death Cultist

Level 2 Platoon Support
Human, Humanoid EV 8
  1. 1M Size
  2. 5 Speed
  3. 40 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Corruption 2, psychic 2 Weakness
Movement
  1. Might

    0
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Death Scythe 2d10 + 2 Signature Ability

    Magic, Melee, Ranged, Strike, Weapon Main Action
    o Melee 1 or ranged 10 x One creature or object
    ! 6 corruption damage @ 9 corruption damage # 12 corruption damage; I < 2 weakened (save ends)
    2 Malice:

    The death cultist regains Stamina equal to half the damage dealt.

  2. Rise, My Minions 1 Malice per minion

    Area Maneuver
    o 5 burst x Each dead minion in the area
    Effect:

    Each target who died during this encounter revives with full Stamina. They immediately die at the end of the encounter or if the death cultist is killed. A target can be revived multiple times by this ability.

  3. Supernatural Insight

    The death cultist ignores concealment if it's granted by a supernatural effect.

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Humans Malice


  1. Alchemical Device 3 Malice

    1. Area, Magic, Ranged Maneuver
      o 3 cube within 10
      x Each enemy and object in the area
      2d10 + 2
    2. ! 4 corruption damage; A < 0 slowed (save ends) @ 6 corruption damage; A < 1 slowed (save ends) # 9 corruption damage; A < 2 restrained (save ends)
    3. Special:

      This ability can't be used by a minion.

  2. Exploit Opening 5 Malice

    1. Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

  3. Staying Power 7 Malice

    1. Each non-minion human in the encounter regains Stamina equal to 5 times their level.

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