Human Rogue
Level 1 Minion AmbusherHuman, Humanoid EV 3
- 1M Size
- 7 Speed
- 4 Stamina
- 0 Stability
- 2 Free Strike
Immunity Corruption 1, psychic 1 Weakness —
Movement — With Captain Gain an edge on strikes
Might
0Agility
2Reason
0Intuition
0Presence
1
Concealed Dagger 2d10 + 2 Signature Ability
Melee, Ranged, Strike, Weapon Main Actiono Melee 1 or Ranged 5 x One creature or object per minion! 1 damage @ 2 damage # 3 damageEffect:If the rogue is disguised or hidden when they use this ability, it deals an extra 3 damage.
Supernatural Insight
The rogue ignores concealment if it's granted by a supernatural effect.