Human Blackguard
Level 1 Leader- 1M Size
- 5 Speed
- 80 Stamina
- 2 Stability
- 4 Free Strike
Might
3Agility
2Reason
2Intuition
0Presence
2
Zweihander Swing 2d10 + 3 Signature Ability
Area, Weapon Main Actiono 1 burst x Each enemy in the area! 3 damage; M < 1 slowed (save ends) @ 6 damage; M < 2 slowed (save ends) # 8 damage; M < 3 slowed (save ends)Effect:One ally within 10 squares can make a free strike.
1 Malice:One ally within 10 squares can use their signature ability instead.
You!
Ranged Maneuvero Ranged 10 x One enemyEffect:The target is marked until the start of the blackguard's next turn. The blackguard and each of their allies gain an edge on abilities used against targets marked by the blackguard.
End Effect
At the end of each of their turns, the blackguard can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The blackguard ignores concealment if it's granted by a supernatural effect
Parry!
Melee Triggered Actiono Melee 1 x Self or one allyA creature makes a strike against the blackguard or an ally adjacent to them.Effect:The damage is halved.
Advance!
โ Villain Action 1o Self x SelfEffect:The blackguard shifts up to their speed. During or after this movement, they can use their Zweihander Swing twice.
Back!
Area, Magic Villain Action 2o 5 burst x Each enemy in the areaEffect:The blackguard slides each target up to 5 squares.
I Can Throw My Blade and So Should You!
Area, Magic, Ranged, Weapon Villain Action 3o 3 cube within 5 x Each enemy in the areaEffect:The blackguard uses their Zweihander Swing against each target. Each ally within 5 squares of the area can then make a free strike against a target (one target per ally)