Voiceless Talkers

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Voiceless Talkers

Voiceless Talkers Malice


  1. Guise 3 Malice

    1. One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

  2. Memory Thief 5 Malice

    1. Psionic, Ranged Maneuver
      o Ranged 5
      x One creature
      2d10 + 3
    2. ! 6 psychic damage; R < 1 the target can't treat their allies as allies (save ends) @ 10 psychic damage; R < 2 the target perceives their allies as enemies (save ends) # 13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
    3. Special:

      This ability can't be used by a minion.

  3. Evolutionary Circuit 10 Malice

    1. All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

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