Hulking Brain

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Hulking Brain token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hulking Brain

Level 6 Elite Brute
Horror, Voiceless Talker EV 32
  1. 1L Size
  2. 5 Speed
  3. 180 Stamina
  4. 4 Stability
  5. 7 Free Strike
Immunity Weakness
Movement
  1. Might

    3
  2. Agility

    1
  3. Reason

    -2
  4. Intuition

    -2
  5. Presence

    0
  1. Four-Way Grasp 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Four creatures or objects
    ! 7 damage @ 10 damage; A < 2 grabbed # 11 damage; A < 3 grabbed
    Special:

    The hulking brain can have up to four size 1 creatures grabbed.

    2 Malice:

    The potency increases by 1.

  2. Cerebral Suplex 2d10 + 3

    Melee, Strike Main Action
    o Melee 1 x Each enemy
    ! 7 damage; M < 1 3 damage @ 10 damage; M < 2 3 damage # 13 damage; M < 3 6 damage
  3. Lumber

    Maneuver
    o Self x Self
    Effect:

    The hulking brain shifts up to 4 squares, ignoring difficu terrain

  4. Brawny Buffer 1 Malice

    Free Triggered Action
    o Self x Self
    An ally voiceless talker within 5 squares takes damage from an enemy ability.
    Effect:

    The hulking brain shifts adjacent to the ally and becomes the new target of the ability.

    2 Malice:

    The enemy is knocked prone.

  5. Biceps to Spare

    The hulking brain can carry up to four size 1 creatures they have grabbed, and takes no penalty to their speed while doing so.

  6. Psionic Conductor

    Whenever a non-minion voiceless talker within 5 squares of the hulking brain uses a psionic ability, they can do so as if they were in the hulking brain's space.

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Voiceless Talkers Malice


  1. Guise 3 Malice

    1. One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

  2. Memory Thief 5 Malice

    1. Psionic, Ranged Maneuver
      o Ranged 5
      x One creature
      2d10 + 3
    2. ! 6 psychic damage; R < 1 the target can't treat their allies as allies (save ends) @ 10 psychic damage; R < 2 the target perceives their allies as enemies (save ends) # 13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
    3. Special:

      This ability can't be used by a minion.

  3. Evolutionary Circuit 10 Malice

    1. All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

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