Mindkiller
Level 6 Elite Hexer- 1S Size
- 6 Speed
- 140 Stamina
- 2 Stability
- 7 Free Strike
Might
-1Agility
3Reason
2Intuition
2Presence
0
Brain Latch
The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.
Killer 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x One creature or object! 11 damage @ 17 damage; A < 2 grabbed # 21 damage; A < 3 grabbedConcealing Strike 2d10 + 3 2 Malice
Psionic, Ranged, Strike Main Actiono Ranged 5 x Two creatures! 10 damage; R < 1 the mindkiller is invisible to the target (save ends) @ 15 damage; R < 2 the mindkiller is invisible to the target (save ends) # 18 damage; R < 3 the mindkiller is invisible to the target (save ends)Mindwipe
Melee, Psionic, Strike Maneuvero Melee 1 x One creatureEffect:The target must be grabbed by the mindkiller. If the target has R < 2, they take a −1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.
Meat Shield
— Triggered Actiono Self x SelfThe mindkiller takes damage.Effect:The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.
3 Malice:A grabbed creature takes the damage instead of the mindkiller
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.
Nimble
The mindkiller can move through enemies' spaces at their usual speed.