Voiceless Talker Artillerist

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Voiceless Talker Artillerist token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Voiceless Talker Artillerist

Level 6 Elite Artillery
Horror, Voiceless Talker EV 32
  1. 1M Size
  2. 5 Speed
  3. 140 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Psychic 6 Weakness
Movement Hover, teleport
  1. Might

    0
  2. Agility

    3
  3. Reason

    3
  4. Intuition

    2
  5. Presence

    1
  1. Psionic Rifle Burst 2d10 + 3 Signature Ability

    Psionic, Ranged, Strike, Weapon Main Action
    o Ranged 10 x One creature or object
    ! 11 damage @ 19 damage; the strike spreads 1 square # 22 damage; the strike spreads 2 squares
    Effect:

    The strike's spread is the distance it expands from a target to nearby enemies. Each enemy within that distance takes 3 damage.

    2 Malice:

    Each enemy within the strike spread takes an extra 3 damage.

  2. Mind Jolt 2d10 + 3

    Area, Psionic Main Action
    o 10 x 1 line within 10 x Each enemy in the area
    ! 6 lightning damage @ 10 lightning damage; I < 2 slowed (save ends) # 13 lightning damage; I < 3 slowed (save ends)
  3. In Our Sights

    Ranged Maneuver
    o Ranged 10 x One creature
    Effect:

    Until the start of the artillerist's next turn, the next psionic ability used against the target automatically treats its initial power roll as a 17. The creature using the ability can still roll to determine if they score a critical hit.

  4. Tactical Reposition 1 Malice

    Triggered Action
    o Self x Self
    The artillerist takes damage.
    Effect:

    The artillerist can teleport up to 5 squares and ignores any effects associated with the damage

  5. Psionic Conductor

    Whenever a non-minion voiceless talker within 5 squares of the artillerist uses a psionic ability, they can do so as if they were in the artillerist's space.

  6. Locked On

    The artillerist ignores invisibility, cover, and concealment. A creature can't hide from the artillerist while the artillerist has line of effect to them.

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Voiceless Talkers Malice


  1. Guise 3 Malice

    1. One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

  2. Memory Thief 5 Malice

    1. Psionic, Ranged Maneuver
      o Ranged 5
      x One creature
      2d10 + 3
    2. ! 6 psychic damage; R < 1 the target can't treat their allies as allies (save ends) @ 10 psychic damage; R < 2 the target perceives their allies as enemies (save ends) # 13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
    3. Special:

      This ability can't be used by a minion.

  3. Evolutionary Circuit 10 Malice

    1. All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

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