Voiceless Talker Invader

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Voiceless Talker Invader token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Voiceless Talker Invader

Level 6 Elite Controller
Horror, Voiceless Talker EV 32
  1. 1M Size
  2. 5 Speed
  3. 140 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Psychic 6 Weakness
Movement Hover, teleport
  1. Might

    -1
  2. Agility

    1
  3. Reason

    3
  4. Intuition

    2
  5. Presence

    2
  1. Tentacle 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 10 damage @ 15 damage; M < 2 grabbed # 18 damage; M < 3 grabbed
  2. Psionic Boom 2d10 + 3 3 Malice

    Area, Psionic Main Action
    o 3 burst x Each enemy in the area
    ! 6 psychic damage; R < 1 push 2 @ 10 psychic damage; R < 2 push 3 # 12 psychic damage; R < 3 push 4 and prone
    2 Malice:

    The size of the burst increases to 5.

  3. Tentacle Toss 2d10 + 3

    Melee, Psionic Maneuver
    o Melee 1 x One
    Effect:

    The target must be grabbed by the invader.

    ! 6 damage; vertical slide 2 @ 10 damage; vertical slide 2 # 12 damage; vertical slide 3
  4. Brain Drain

    Melee, Psionic Triggered Action
    o Special x The triggering creature
    A creature grabbed by the invader resists an ability's potency
    Effect:

    The potency increases by 2.

  5. Psionic Amplifier

    Whenever a non-minion voiceless talker within 5 squares of the invader uses a psionic ability, they can do so as if they were in the invader's space, and the ability has a double edge.

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Voiceless Talkers Malice


  1. Guise 3 Malice

    1. One non-minion voiceless talker projects a psionic screen over their body, preventing other creatures from treating them as an enemy until the end of the voiceless talker's next turn.

  2. Memory Thief 5 Malice

    1. Psionic, Ranged Maneuver
      o Ranged 5
      x One creature
      2d10 + 3
    2. ! 6 psychic damage; R < 1 the target can't treat their allies as allies (save ends) @ 10 psychic damage; R < 2 the target perceives their allies as enemies (save ends) # 13 psychic damage; R < 3 the target perceives their allies as enemies (save ends)
    3. Special:

      This ability can't be used by a minion.

  3. Evolutionary Circuit 10 Malice

    1. All voiceless talkers link their minds, creating a circuit that empowers them while two or more voiceless talkers remain in the encounter. While this circuit is active, any psionic strike made by a voiceless talker deals an extra 5 damage. Additionally, when a non-minion voiceless talker takes damage, they can use a free triggered action to swap places with any voiceless talker minion on the encounter map. The minion takes the damage instead.

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