Hobgoblins Malice
Goblin Mode 3 Malice
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
Operation Goblin Mode 3 Malice
Each goblin in the encounter gains a +3 bonus to speed until the end of the round.
Tiny Stabs 5 Malice
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
Operation Tactical Swarm 5 Malice
Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.
Swamp Stink 7 Malice
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
- !5 poison damage; the creature is weakened until the mist disappears@The creature is weakened until the mist disappears#No effect
Operation Earth Sear 7 Malice
Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.