Hobgoblin Death Captain

Edit
Hobgoblin Death Captain token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hobgoblin Death Captain

Level 4 Platoon Support
Goblin, Hobgoblin, Humanoid, Infernal EV 12
  1. 1M Size
  2. 5 Speed
  3. 60 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Fire 4 Weakness
Movement
  1. Might

    3
  2. Agility

    0
  3. Reason

    1
  4. Intuition

    0
  5. Presence

    2
  1. Blightblade 2d10 + 3 Signature Ability

    Magic, Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object
    ! 8 damage @ 8 damage; 4 corruption damage # 8 damage; 7 corruption damage
    Effect:

    The next strike made against the target has a double edge.

    3 Malice:

    One ally adjacent to the target can use their signature ability.

  2. On My Mark!

    Ranged Maneuver
    o Ranged 5 x One ally
    Effect:

    The target moves up to their speed and can make a free strike.

  3. Battle Ready

    Any hidden creature who makes a strike against the death captain or any ally within 2 squares of the death captain takes a bane on the strike.

  4. Infernal Ichor

    When the death captain is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the death captain takes 3 fire damage.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Hobgoblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Operation Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Operation Tactical Swarm 5 Malice

    1. Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Operation Earth Sear 7 Malice

    1. Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Hobgoblin Death Captain to

or a different one