Hobgoblin Recruit

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Hobgoblin Recruit token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hobgoblin Recruit

Level 4 Minion Brute
Goblin, Hobgoblin, Humanoid, Infernal EV 6
  1. 1M Size
  2. 5 Speed
  3. 9 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Fire 2 Weakness
Movement With Captain +4 bonus to Stamina
  1. Might

    3
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Sword Lunge 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x One creature or object per minion
    ! 3 damage @ 5 damage # 7 damage; grabbed or prone
  2. Tactical Positioning

    Any non-minion ally deals 1 extra damage for each recruit adjacent to them.

  3. Infernal Ichor

    When the recruit is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the recruit takes 2 fire damage.

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Hobgoblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Operation Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Operation Tactical Swarm 5 Malice

    1. Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Operation Earth Sear 7 Malice

    1. Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

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