Hobgoblin Bloodlord
Level 6 Leader- 1M Size
- 6 Speed
- 180 Stamina
- 2 Stability
- 7 Free Strike
Might
4Agility
2Reason
2Intuition
3Presence
3
Soul Sword 2d10 + 4 Signature Ability
Magic, Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 11 corruption damage; P < 2 bleeding (save ends) @ 16 corruption damage; P < 3 bleeding (save ends) # 19 corruption damage; P < 4 bleeding (save ends)2 Malice:Each target is marked until the end of the encounter or until they die. The bloodlord's allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.
Take Point!
Ranged Maneuvero Ranged 10 x One allyEffect:The target moves up to their speed and can use a signature ability.
An Army From Blood 3 Malice
Ranged Triggered Actiono Ranged 10 x The triggering creatureA non-minion hobgoblin within distance takes damage.Effect:Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.
Infernal Ichor
When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.
End Effect
At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Advance!
Area Villain Action 1o 10 burst x Self and each ally in the areaEffect:Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.
Skulls Abound
Area, Magic Villain Action 2o 3 aura x SelfEffect:Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn
I Am Fire! I Am Death! 2d10 + 4
Area, Magic Villain Action 3o 5 burst x Each enemy in the area! 5 fire damage; P < 2 2 fire damage, push 2, prone @ 5 fire damage; P < 3 7 fire damage, push 3, prone # 5 fire damage; P < 4 10 fire damage, push 5, proneEffect:Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.