Hobgoblin Bloodlord

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Hobgoblin Bloodlord token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hobgoblin Bloodlord

Level 6 Leader
Goblin, Hobgoblin, Humanoid, Infernal EV 32
  1. 1M Size
  2. 6 Speed
  3. 180 Stamina
  4. 2 Stability
  5. 7 Free Strike
Immunity Fire 6 Weakness
Movement Teleport
  1. Might

    4
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    3
  5. Presence

    3
  1. Soul Sword 2d10 + 4 Signature Ability

    Magic, Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 11 corruption damage; P < 2 bleeding (save ends) @ 16 corruption damage; P < 3 bleeding (save ends) # 19 corruption damage; P < 4 bleeding (save ends)
    2 Malice:

    Each target is marked until the end of the encounter or until they die. The bloodlord's allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.

  2. Take Point!

    Ranged Maneuver
    o Ranged 10 x One ally
    Effect:

    The target moves up to their speed and can use a signature ability.

  3. An Army From Blood 3 Malice

    Ranged Triggered Action
    o Ranged 10 x The triggering creature
    A non-minion hobgoblin within distance takes damage.
    Effect:

    Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.

  4. Infernal Ichor

    When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.

  5. End Effect

    At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

  6. Advance!

    Area Villain Action 1
    o 10 burst x Self and each ally in the area
    Effect:

    Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.

  7. Skulls Abound

    Area, Magic Villain Action 2
    o 3 aura x Self
    Effect:

    Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn

  8. I Am Fire! I Am Death! 2d10 + 4

    Area, Magic Villain Action 3
    o 5 burst x Each enemy in the area
    ! 5 fire damage; P < 2 2 fire damage, push 2, prone @ 5 fire damage; P < 3 7 fire damage, push 3, prone # 5 fire damage; P < 4 10 fire damage, push 5, prone
    Effect:

    Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.

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Hobgoblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Operation Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Operation Tactical Swarm 5 Malice

    1. Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Operation Earth Sear 7 Malice

    1. Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

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