Hobgoblin Firerunner

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Hobgoblin Firerunner token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Hobgoblin Firerunner

Level 5 Platoon Harrier
Goblin, Hobgoblin, Humanoid, Infernal EV 14
  1. 1M Size
  2. 8 Speed
  3. 70 Stamina
  4. 0 Stability
  5. 6 Free Strike
Immunity Fire 5 Weakness
Movement
  1. Might

    2
  2. Agility

    3
  3. Reason

    1
  4. Intuition

    1
  5. Presence

    0
  1. Flaming Kick 2d10 + 3 Signature Ability

    Charge, Magic, Melee, Strike Main Action
    o Melee 1 x One creature or object
    ! 9 fire damage @ 13 fire damage # 16 fire damage; A < 3 dazed (EoT)
  2. Blazing Trail

    Magic Maneuver
    o Self x Self
    Effect:

    The firerunner moves up to their speed and creates an 8 wall of fire along the path of their movement. Creatures can enter and pass through the wall. Any enemy who enters the wall for the first time in a round or starts their turn there takes 5 fire damage.

  3. Hot to Go

    Whenever the firerunner takes fire damage for the first time in round, their speed and the size of the wall they can create with Blazing Trail increases by 4 until the end of their next turn.

  4. Infernal Ichor

    When the firerunner is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the firerunner takes 3 fire damage.

  5. Kindlestep

    The firerunner ignores difficult terrain.

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Hobgoblins Malice


  1. Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

  2. Operation Goblin Mode 3 Malice

    1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

  3. Tiny Stabs 5 Malice

    1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

  4. Operation Tactical Swarm 5 Malice

    1. Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

  5. Swamp Stink 7 Malice

    1. The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

    2. ! 5 poison damage; the creature is weakened until the mist disappears @ The creature is weakened until the mist disappears # No effect
  6. Operation Earth Sear 7 Malice

    1. Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

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