Elementals

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Elementals

Elementals Malice


  1. Elemental Swap 3 Malice

    1. Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

  2. Split 5 Malice

    1. An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

  3. Convocation of Chaos 7 Malice

    1. Magic, Ranged Maneuver
      o Ranged 8
      x Self or one elemental
    2. Effect:

      Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

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