Crux Of Fire

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Crux Of Fire token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Crux Of Fire

Level 3 Elite Artillery
Elemental EV 20
  1. 1T Size
  2. 6 Speed
  3. 80 Stamina
  4. 0 Stability
  5. 6 Free Strike
Immunity Fire 5 Weakness
Movement
  1. Might

    -1
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    2
  1. Spitfire 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    o Ranged 12 x Two creatures or objects
    ! 8 fire damage @ 12 fire damage; A < 1 the target is burning (save ends) # 15 fire damage; A < 2 the target is burning (save ends)
    Effect:

    A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

  2. Convocation of Flames

    Magic, Ranged Maneuver
    o Ranged 5 x Self or one elemental
    Effect:

    Until the start of the crux's next turn, the target has fire immunity 5.

    3 Malice:

    Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.

  3. Flame Jet 1 Malice

    Magic Triggered Action
    o Self x Self
    The crux takes damage.
    Effect:

    The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.

  4. Fickle and Free

    The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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Elementals Malice


  1. Elemental Swap 3 Malice

    1. Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

  2. Split 5 Malice

    1. An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

  3. Convocation of Chaos 7 Malice

    1. Magic, Ranged Maneuver
      o Ranged 8
      x Self or one elemental
    2. Effect:

      Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

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