Crux Of Fire
Level 3 Elite Artillery- 1T Size
- 6 Speed
- 80 Stamina
- 0 Stability
- 6 Free Strike
Might
-1Agility
2Reason
0Intuition
1Presence
2
Spitfire 2d10 + 2 Signature Ability
Magic, Ranged, Strike Main Actiono Ranged 12 x Two creatures or objects! 8 fire damage @ 12 fire damage; A < 1 the target is burning (save ends) # 15 fire damage; A < 2 the target is burning (save ends)Effect:A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Convocation of Flames
Magic, Ranged Maneuvero Ranged 5 x Self or one elementalEffect:Until the start of the crux's next turn, the target has fire immunity 5.
3 Malice:Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
Flame Jet 1 Malice
Magic Triggered Actiono Self x SelfThe crux takes damage.Effect:The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.