Force Of Earth

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Force Of Earth token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Force Of Earth

Level 3 Elite Brute
Elemental EV 20
  1. 2 Size
  2. 5 Speed
  3. 132 Stamina
  4. 2 Stability
  5. 6 Free Strike
Immunity โ€” Weakness โ€”
Movement Burrow
  1. Might

    2
  2. Agility

    -1
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    2
  1. Slam Into Dirt 2d10 + 2 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 8 damage @ 12 damage; M < 1 restrained (save ends) # 15 damage; M < 2 restrained (save ends)
    Effect:

    The target's space is difficult terrain.

  2. Convocation of Quartz

    Magic, Ranged Maneuver
    o Ranged 5 x Self or one elemental
    Effect:

    Until the start of the force's next turn, any melee strike made against the target takes a bane if it doesn't already have a bane or double bane.

    3 Malice:

    Until the end of the encounter, the target grows a carapace of stone. They have a +3 bonus to stability and gain 15 temporary Stamina.

  3. Break Armor 1 Malice

    โ€” Triggered Action
    o Self x Self
    The force takes damage.
    Effect:

    The force halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. This damage weakness increases by 3 each time the force uses this ability in the same encounter

  4. Primordial Strength

    The force's strikes gain a +6 damage bonus against objects.

  5. Fickle and Free

    The force can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

  6. Stone Swim

    The force can burrow through stone, but can't drag other creatures underground when they do so.

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Elementals Malice


  1. Elemental Swap 3 Malice

    1. Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

  2. Split 5 Malice

    1. An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

  3. Convocation of Chaos 7 Malice

    1. Magic, Ranged Maneuver
      o Ranged 8
      x Self or one elemental
    2. Effect:

      Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

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