Essence Of Storms

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Essence Of Storms token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Essence Of Storms

Level 3 Elite Harrier
Elemental EV 20
  1. 1S Size
  2. 8 Speed
  3. 100 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Lightning 5 Weakness
Movement Fly
  1. Might

    1
  2. Agility

    2
  3. Reason

    -1
  4. Intuition

    0
  5. Presence

    2
  1. Bluster 2d10 + 2 Signature Ability

    Area, Magic Main Action
    o 1 burst x Each enemy in the area
    ! 5 damage @ 5 damage; 4 lightning damage; push 1 # 5 damage; 7 lightning damage; push 3
    Effect:

    The essence shifts up to 3 squares before or after using this ability.

  2. Convocation of Squalls

    Magic, Ranged Maneuver
    o Ranged 5 x Self or one elemental
    Effect:

    Until the start of the essence's next turn, the target has lightning immunity 5.

    3 Malice:

    Until the end of the encounter, a vortex surrounds the target in a 3 aura. The area is difficult terrain for enemies. Additionally, at the end of each of the target's turns, they can push one creature in the area up to 5 squares.

  3. Thunderclap 1 Malice

    Magic, Ranged Triggered Action
    o Ranged 5 x The triggering creature
    A creature within distance deals damage to the essence.
    Effect:

    The target takes 5 lightning damage.

  4. Fickle and Free

    The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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Elementals Malice


  1. Elemental Swap 3 Malice

    1. Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

  2. Split 5 Malice

    1. An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

  3. Convocation of Chaos 7 Malice

    1. Magic, Ranged Maneuver
      o Ranged 8
      x Self or one elemental
    2. Effect:

      Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

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