Essence Of Tides
Level 3 Elite Controller- 1M Size
- 7 Speed
- 80 Stamina
- 1 Stability
- 5 Free Strike
Might
2Agility
0Reason
1Intuition
-1Presence
2
Water Wing 2d10 + 2 Signature Ability
Magic, Melee, Strike Main Actiono Melee 1 x Two creatures or objects! 7 damage; slide 1 @ 11 damage; slide 2 # 14 damage; slide 3Effect:If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
Convocation of Waves
Magic, Ranged Maneuvero Ranged 5 x Self or one elementalEffect:Until the start of the essence's next turn, the target has cold immunity 5.
3 Malice:Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).
Sea Salted Wounds 1 Malice
Melee Triggered Actiono Melee 1 x One enemyAn ally deals rolled damage to the target.Effect:The essence makes a free strike against the target.
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.