Essence Of Tides

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Essence Of Tides token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Essence Of Tides

Level 3 Elite Controller
Elemental EV 20
  1. 1M Size
  2. 7 Speed
  3. 80 Stamina
  4. 1 Stability
  5. 5 Free Strike
Immunity Cold 5 Weakness
Movement Swim
  1. Might

    2
  2. Agility

    0
  3. Reason

    1
  4. Intuition

    -1
  5. Presence

    2
  1. Water Wing 2d10 + 2 Signature Ability

    Magic, Melee, Strike Main Action
    o Melee 1 x Two creatures or objects
    ! 7 damage; slide 1 @ 11 damage; slide 2 # 14 damage; slide 3
    Effect:

    If a target has P < 2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).

  2. Convocation of Waves

    Magic, Ranged Maneuver
    o Ranged 5 x Self or one elemental
    Effect:

    Until the start of the essence's next turn, the target has cold immunity 5.

    3 Malice:

    Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M < 2 is slowed (save ends).

  3. Sea Salted Wounds 1 Malice

    Melee Triggered Action
    o Melee 1 x One enemy
    An ally deals rolled damage to the target.
    Effect:

    The essence makes a free strike against the target.

  4. Water Glide

    Whenever the essence starts their turn in a space containing water, they can fly until the end of their turn. While flying, the essence doesn't provoke opportunity attacks.

  5. Fickle and Free

    The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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Elementals Malice


  1. Elemental Swap 3 Malice

    1. Two elementals on the encounter map teleport to swap places, and each has damage immunity 2 until the end of the round.

  2. Split 5 Malice

    1. An elemental acting this turn cleaves themself into two separate elementals. Each elemental has the same statistics as the original, except that each has half the original's current Stamina and is one size smaller. Both elementals can then shift up to their speed.

  3. Convocation of Chaos 7 Malice

    1. Magic, Ranged Maneuver
      o Ranged 8
      x Self or one elemental
    2. Effect:

      Until the end of the encounter, the target has a +5 bonus to speed and a +5 damage bonus to strikes. Additionally, whenever an elemental within the target's line of effect uses an ability with "Convocation" in the name, the target also gains the effects of that ability.

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