Minotaurs

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Minotaurs

Minotaurs Malice


  1. Bull Rush 3 Malice

    1. For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

  2. Cut the… Nonsense! 5 Malice

    1. One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

  3. Bullseye 7 Malice

    1. All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

    2. ! The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends) @ The target has line of effect only within 3 squares (EoT) # No effect

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