Minotaur Stampede

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Minotaur Stampede token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Minotaur Stampede

Level 10 Minion Defender
Accursed, Humanoid, Minotaur, Swarm EV 12
  1. 4 Size
  2. 8 Speed
  3. 17 Stamina
  4. 2 Stability
  5. 4 Free Strike
Immunity Weakness
Movement With Captain Gain an edge on strikes
  1. Might

    5
  2. Agility

    5
  3. Reason

    0
  4. Intuition

    2
  5. Presence

    -1
  1. Bull Rush 2d10 + 5 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 2 x One creature or object per minion
    ! 4 damage @ 7 damage; prone # 9 damage; prone; M < 5 can't stand (save ends)
    Effect:

    If this ability is used as part of the Charge main action, each creature the stampede moves through who has M < 4 is knocked prone.

  2. Swarm

    The stampede can move through spaces as if they were a size 2 creature, and can occupy other creatures' spaces. At the start of each of the stampede's turns, they can make a free strike against each creature whose space they share.

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Minotaurs Malice


  1. Bull Rush 3 Malice

    1. For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

  2. Cut the… Nonsense! 5 Malice

    1. One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

  3. Bullseye 7 Malice

    1. All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

    2. ! The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends) @ The target has line of effect only within 3 squares (EoT) # No effect

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