Minotaur Stampede
Level 10 Minion Defender- 4 Size
- 8 Speed
- 17 Stamina
- 2 Stability
- 4 Free Strike
Might
5Agility
5Reason
0Intuition
2Presence
-1
Bull Rush 2d10 + 5 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object per minion! 4 damage @ 7 damage; prone # 9 damage; prone; M < 5 can't stand (save ends)Effect:If this ability is used as part of the Charge main action, each creature the stampede moves through who has M < 4 is knocked prone.
Swarm
The stampede can move through spaces as if they were a size 2 creature, and can occupy other creatures' spaces. At the start of each of the stampede's turns, they can make a free strike against each creature whose space they share.