Minotaur Sunderer
Level 3 Elite Brute- 2 Size
- 6 Speed
- 120 Stamina
- 2 Stability
- 6 Free Strike
Might
2Agility
1Reason
0Intuition
2Presence
-1
Spiked Maul 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 8 damage; pull 1 @ 12 damage; pull 2 # 15 damage; pull 3Effect:A target pulled adjacent to the sunderer is automatically grabbed.
Fearsome Bay 2d10 + 2 5 Malice
Area Main Actiono 3 burst x Each enemy in the area! I < 0 frightened (save ends) @ I < 1 frightened (save ends) # I < 2 frightened (save ends)Effect:Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.
Disemboweling Horns 2d10 + 2 3 Malice
Charge, Melee, Strike, Weapon Maneuvero Melee 2 x One creature! 5 damage; M < 0 bleeding (save ends) @ 8 damage; M < 1 bleeding (save ends) # 9 damage; M < 2 bleeding (save ends)Special:The target must be grabbed by the sunderer.
Effect:While bleeding this way, the target takes 1d6 damage at the start of each of their turns.
Retaliatory Strike
Ranged Triggered Actiono Ranged 6 x The triggering creatureA creature within distance deals damage to the sundererEffect:The sunderer uses the Charge main action and Spiked Maul against the target.
Minotaur Sense
The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.