Minotaur Sunderer
Level 3 Elite Brute- 2 Size
- 6 Speed
- 120 Stamina
- 2 Stability
- 6 Free Strike
Spiked Maul Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects!8 damage; pull 1@12 damage; pull 2#15 damage; pull 3Effect: A target pulled adjacent to the sunderer is automatically grabbed.
Fearsome Bay 5 Malice
Area Main Actiono 3 burst x Each enemy in the area!I < 0 frightened (save ends)@I < 1 frightened (save ends)#I < 2 frightened (save ends)Effect: Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.
Disemboweling Horns 3 Malice
Charge, Melee, Strike, Weapon Maneuvero Melee 2 x One creature!5 damage; M < 0 bleeding (save ends)@8 damage; M < 1 bleeding (save ends)#9 damage; M < 2 bleeding (save ends)Special: The target must be grabbed by the sunderer.
Effect: While bleeding this way, the target takes 1d6 damage at the start of each of their turns.
Retaliatory Strike
Ranged Triggered Actiono Ranged 6 x The triggering creatureA creature within distance deals damage to the sundererEffect: The sunderer uses the Charge main action and Spiked Maul against the target.
Minotaur Sense
The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.