Minotaur

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Minotaur token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Minotaur

Level 3 Elite Harrier
Accursed, Humanoid, Minotaur EV 20
  1. 2 Size
  2. 8 Speed
  3. 100 Stamina
  4. 2 Stability
  5. 5 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    -1
  1. Flail and Blade 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 7 damage; push 1 @ 11 damage; push 2 # 14 damage; push 3
    Effect:

    The minotaur shifts up to 3 squares

  2. Primal Bay 3 Malice

    Main Action
    o Self x Self
    Effect:

    Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes. On their next turn, the minotaur can use one additional maneuver.

  3. Goring Horns 2d10 + 2 5 Malice

    Charge, Melee, Strike, Weapon Maneuver
    o Melee 2 x One creature or object
    ! 5 damage; I < 0 dazed (save ends) @ 8 damage; I < 1 dazed (save ends) # 9 damage; I < 2 dazed (save ends)
    Effect:

    If this ability is used as part of the Charge main action, its potency increases by 1.

  4. Retaliatory Strike

    Ranged Triggered Action
    o Ranged 8 x The triggering creature
    A creature within distance deals damage to the minotaur.
    Effect:

    The minotaur uses theCharge main action and either Flail and Blade or Goring Horns against the target.

  5. Minotaur Sense

    The minotaur can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.

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Minotaurs Malice


  1. Bull Rush 3 Malice

    1. For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

  2. Cut the… Nonsense! 5 Malice

    1. One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

  3. Bullseye 7 Malice

    1. All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

    2. ! The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends) @ The target has line of effect only within 3 squares (EoT) # No effect

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