Lightbenders

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Lightbenders

Lightbenders Malice


  1. Silent Prowl 3 Malice

    1. Each lightbender acting this turn can teleport up to their speed as a move action and attempt to hide as a free maneuver, all until the start of their next turn.

  2. Duplicate 5 Malice

    1. Each lightbender acting this turn can create a duplicate lightbender in an unoccupied space adjacent to them. The duplicate is indistinguishable from the lightbender except by supernatural means, has 1 Stamina, and has the lightbender's speed. A duplicate acts on the lightbender's turn but can take only move actions. Once per round before or after using an ability, a lightbender can trade places with any lightbender duplicate.

  3. Everything The Light Touches 7 Malice

    1. Each lightbender in the encounter shines radiantly, distorting the senses of any enemy within 5 squares of them. Each affected enemy makes a Reason test.

    2. ! The target doesn't have line of effect to any lightbender (save ends) @ The target doesn't have line of effect to any lightbender (EoT) # No effect

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