Lightbender Pouncer
Level 3 Elite Harrier- 2 Size
- 10 Speed
- 100 Stamina
- 1 Stability
- 5 Free Strike
Might
2Agility
2Reason
-3Intuition
1Presence
-1
Pounce 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 7 damage @ 11 damage; A < 1 prone # 14 damage; A < 2 proneEffect:The pouncer can make a free strike against each target they knock prone.
Sparkling Tail Whip 2d10 + 2
Area, Magic Main Actiono 2 burst x Each enemy and object in the area! 4 damage @ 7 damage; A < 1 the target is dazzled (save ends) # 10 damage; A < 2 the target is dazzled (save ends)Effect:A dazzled target takes a bane on strikes and has line of effect only within 1 square.
Illusory Feint 5 Malice
Area, Magic, Ranged Maneuvero 3 cube within 10 x Each enemy in the area! I < 0 dazed (save ends) @ I < 1 dazed (save ends) # I < 2 dazed (save ends)Effect:While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
Striking Afterimage
Magic Triggered Actiono Self x SelfThe pouncer takes damage from a strike.Effect:The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.
Avoidance
Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.