Lightbender
Level 3 Elite Ambusher- 2 Size
- 10 Speed
- 100 Stamina
- 1 Stability
- 6 Free Strike
Flash Swipe Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object!9 damage@14 damage#18 damageEffect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Piercing Tails
Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object!8 damage@12 damage; M < 1 bleeding (save ends)#15 damage; M < 2 bleeding (save ends)Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.
Hypnotic Mane 5 Malice
Area, Magic Maneuvero 3 burst x Each enemy in the area!I < 0 dazed (save ends)@I < 1 dazed (save ends)#I < 2 dazed (save ends)Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
Stalker’s Afterimage
Magic Triggered Actiono Self x SelfThe lightbender takes damage from a strike.Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.
Avoidance
Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.