Lightbender
Level 3 Elite Ambusher- 2 Size
- 10 Speed
- 100 Stamina
- 1 Stability
- 6 Free Strike
Might
2Agility
1Reason
-3Intuition
1Presence
-1
Flash Swipe 2d10 + 2 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object! 9 damage @ 14 damage # 18 damageEffect:If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Piercing Tails 2d10 + 2
Melee, Strike, Weapon Main Actiono Melee 2 x One creature or object! 8 damage @ 12 damage; M < 1 bleeding (save ends) # 15 damage; M < 2 bleeding (save ends)Effect:While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.
Hypnotic Mane 2d10 + 2 5 Malice
Area, Magic Maneuvero 3 burst x Each enemy in the area! I < 0 dazed (save ends) @ I < 1 dazed (save ends) # I < 2 dazed (save ends)Effect:While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
Stalker’s Afterimage
Magic Triggered Actiono Self x SelfThe lightbender takes damage from a strike.Effect:The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.
Avoidance
Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.