Medusa

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Medusa token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Medusa

Level 5 Solo
Accursed, Humanoid, Medusa EV 84
  1. 1M Size
  2. 10 Speed
  3. 420 Stamina
  4. 5 Stability
  5. 8 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    4
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    0
  1. Solo Monster

    End Effect: At the end of each of their turns, the medusa can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

    Solo Turns: The medusa can take two turns each round. They can't take turns consecutively.

  2. Snake Bite 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 1 x Two creatures or objects
    ! 11 damage; M < 2 slowed (save ends) @ 16 damage; M < 3 slowed (save ends) # 19 damage; M < 4 slowed (save ends)
  3. Damning Gaze 2d10 + 4

    Magic, Ranged, Strike Main Action
    o Ranged 10 x Two creatures or objects
    ! 11 damage; push 3 @ 16 damage; push 5 # 19 damage; push 7
    3 Malice:

    The medusa targets two additional creatures or objects.

  4. Petrify 2d10 + 4 5 Malice

    Area, Magic Main Action
    o 3 burst x Each enemy in the area
    ! M < 2 restrained (save ends) @ M < 3 restrained (save ends) # Slowed (save ends); or if M < 4 restrained (save ends)
    Effect:

    A target with cover reduces the potency by 1, while a slowed target increases the potency by 1. A target restrained this way magi- cally begins to turn to stone, and a target who ends two consecutive turns restrained this way is petrified

  5. Nimble Escape

    Maneuver
    o Self x Self
    Effect:

    The medusa shifts up to 3 squares and can attempt to hide even if observed.

  6. Venomous Spit 2d10 + 4 2 Malice

    Melee Triggered Action
    o Melee 1 x The triggering creature
    A creature within distance deals damage to the medusa.
    ! 13 acid damage @ 18 acid damage # 22 acid damage
  7. Cunning Edge

    The medusa gains an edge on power rolls against any creature who is restrained or slowed by Petrify.

  8. Many Peering Eyes

    The medusa can't be flanked

  9. Mass Petrify

    Magic, Ranged Villain Action 1
    o Ranged 50 x Each enemy
    Effect:

    The medusa can use Petrify against each target without spending Malice. A target who doesn't have cover increases the potency by 1.

  10. Serpent Wings

    Villain Action 2
    o Self x Self
    Effect:

    The medusa temporarily manifests wings and flies up to their speed without provoking opportunity attacks. During or after this movement, they can use Snake Bites and Damning Gaze once each.

  11. Stone Puppets

    Area, Magic Villain Action 3
    o 10 burst x Special
    ! 8 acid damage; P < 3 weakened (save ends) @ 13 acid damage; P < 4 weakened (save ends) # 17 acid damage; P < 5 weakened (save ends)
    Effect:

    As a free triggered action, each stone statue and creature restrained or slowed by Petrify within distance moves up to their speed and uses a signature ability that gains an edge, targeting an enemy of the medusa's choice. A stone statue without its own statistics has speed 5 and uses the medusa's free strike.

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Medusa Malice


  1. Weakening Glare 4 Malice

    1. Magic, Ranged, Strike Main Action
      o Ranged 10
      x One creature
      2d10 + 4
    2. ! 6 damage; weakened (EoT) @ 10 damage; weakened (EoT) # 12 damage; weakened (save ends)
  2. Solo Action 5 Malice

    1. The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.

  3. Ssstop and Lisssten 5 Malice

    1. Magic, Ranged Main Action
      o Ranged 10
      x Three creatures
      2d10 + 4
    2. ! I < 2 the target is charmed @ I < 3 the target is charmed # I < 4 the target is charmed
    3. Effect:

      At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.

  4. Shatter Victims 7 Malice

    1. The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.

    2. ! 12 damage; vertical push 3; bleeding (save ends) @ 10 damage; vertical push 3 # 6 damage

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