Medusa Malice
Weakening Glare 4 Malice
- Magic, Ranged, Strike Main Actiono Ranged 10x One creature2d10 + 4
- ! 6 damage; weakened (EoT) @ 10 damage; weakened (EoT) # 12 damage; weakened (save ends)
Solo Action 5 Malice
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The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.
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Ssstop and Lisssten 5 Malice
- Magic, Ranged Main Actiono Ranged 10x Three creatures2d10 + 4
- ! I < 2 the target is charmed @ I < 3 the target is charmed # I < 4 the target is charmed
- Effect:
At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.
Shatter Victims 7 Malice
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The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.
- ! 12 damage; vertical push 3; bleeding (save ends) @ 10 damage; vertical push 3 # 6 damage
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