Medusa

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Medusa

Medusa Malice


  1. Weakening Glare 4 Malice

    1. Magic, Ranged, Strike Main Action
      o Ranged 10
      x One creature
      2d10 + 4
    2. ! 6 damage; weakened (EoT) @ 10 damage; weakened (EoT) # 12 damage; weakened (save ends)
  2. Solo Action 5 Malice

    1. The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.

  3. Ssstop and Lisssten 5 Malice

    1. Magic, Ranged Main Action
      o Ranged 10
      x Three creatures
      2d10 + 4
    2. ! I < 2 the target is charmed @ I < 3 the target is charmed # I < 4 the target is charmed
    3. Effect:

      At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.

  4. Shatter Victims 7 Malice

    1. The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.

    2. ! 12 damage; vertical push 3; bleeding (save ends) @ 10 damage; vertical push 3 # 6 damage

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  • Medusa token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

    Medusa

    LVL 5
    Accursed, Humanoid, Medusa Solo
    Go to Medusa