Chimera

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Chimera token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Chimera

Level 3 Solo
Beast, Chimera EV 60
  1. 2 Size
  2. 10 Speed
  3. 300 Stamina
  4. 1 Stability
  5. 6 Free Strike
Immunity Fire 6 Weakness
Movement Fly
  1. Might

    3
  2. Agility

    2
  3. Reason

    -2
  4. Intuition

    1
  5. Presence

    0
  1. Solo Monster

    End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

    Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.

  2. Volant

    When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.

  3. Bite 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 2 x Two creatures or objects
    ! 9 damage @ 13 damage # 16 damage
    Effect:

    This strike deals an extra 3 damage if it gains an edge or has a double edge.

  4. Dragon’s Eruption 2d10 + 3 5 Malice

    Area, Magic, Ranged Main Action
    o 3 cube within 10 x Each enemy in the area
    ! 3 fire damage; A < 1 3 fire damage @ 5 fire damage; A < 2 5 fire damage # 7 fire damage; A < 3 7 fire damage
  5. Roar 2d10 + 3 5 Malice

    Area, Magic Main Action
    o 5 burst x Each enemy in the area
    ! 4 psychic damage @ 8 psychic damage; I < 2 frightened (save ends) # 10 psychic damage; I < 3 frightened (save ends)
  6. Lion's Toss 2d10 + 3

    Melee, Weapon Maneuver
    o Melee 2 x One creature or object
    ! Vertical push 2 @ Vertical push 3 # Vertical push 5
  7. Ram’s Defiance 2d10 + 3

    Melee, Strike, Weapon Triggered Action
    o Melee 2 x The triggering creature
    A creature makes a strike against the chimera and obtains a tier 1 outcome.
    Effect:

    The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.

    ! 6 damage; M < 1 slowed (save ends) @ 8 damage; prone; M < 2 slowed (save ends) # 10 damage; prone; M < 3 slowed (save ends)
  8. Overture of Destruction

    Area Villain Action 1
    o 1 burst x Each enemy in the area
    Effect:

    The chimera can use Bite and Lion's Toss against each target.

  9. Fire Solo

    Villain Action 2
    o Self x Self
    Effect:

    The chimera uses Dragon's Eruption and Roar without spending Malice.

  10. Chorus of Destruction

    Villain Action 3
    o Self x Self
    Effect:

    The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.

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Chimera Malice


  1. Defensive Snapping 3 Malice

    1. The chimera takes up a defensive stance. Until the start of their next turn, the chimera can make a free strike against each enemy who comes within 2 squares of them.

  2. Solo Action 5 Malice

    1. The chimera takes an additional main action on their turn. They can use this feature even if they are dazed.

  3. Unstable Terrain 5 Malice

    1. The chimera shakes the ground, causing an eruption of loose rocks and debris that creates three size 2 stone objects anywhere on the encounter map. Each creature adjacent to one or more objects when they appear who has A < 2 takes 5 damage.

  4. Ashen Clouds 7 Malice

    1. Until the start of the chimera's next turn, all areas of the encounter map are shrouded in a thick cloud of ash. All creatures and objects on the map have concealment that the chimera ignores. Additionally, each enemy in the cloud who has I < 1 has line of effect only within 3 squares. The potency of this feature increases by 1 each time it's used.

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