Chimera
Level 3 Solo- 2 Size
- 10 Speed
- 300 Stamina
- 1 Stability
- 6 Free Strike
Might
3Agility
2Reason
-2Intuition
1Presence
0
Solo Monster
End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.
Volant
When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.
Bite 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 9 damage @ 13 damage # 16 damageEffect:This strike deals an extra 3 damage if it gains an edge or has a double edge.
Dragon’s Eruption 2d10 + 3 5 Malice
Area, Magic, Ranged Main Actiono 3 cube within 10 x Each enemy in the area! 3 fire damage; A < 1 3 fire damage @ 5 fire damage; A < 2 5 fire damage # 7 fire damage; A < 3 7 fire damageRoar 2d10 + 3 5 Malice
Area, Magic Main Actiono 5 burst x Each enemy in the area! 4 psychic damage @ 8 psychic damage; I < 2 frightened (save ends) # 10 psychic damage; I < 3 frightened (save ends)Lion's Toss 2d10 + 3
Melee, Weapon Maneuvero Melee 2 x One creature or object! Vertical push 2 @ Vertical push 3 # Vertical push 5Ram’s Defiance 2d10 + 3
Melee, Strike, Weapon Triggered Actiono Melee 2 x The triggering creatureA creature makes a strike against the chimera and obtains a tier 1 outcome.Effect:The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.
! 6 damage; M < 1 slowed (save ends) @ 8 damage; prone; M < 2 slowed (save ends) # 10 damage; prone; M < 3 slowed (save ends)Overture of Destruction
Area Villain Action 1o 1 burst x Each enemy in the areaEffect:The chimera can use Bite and Lion's Toss against each target.
Fire Solo
Villain Action 2o Self x SelfEffect:The chimera uses Dragon's Eruption and Roar without spending Malice.
Chorus of Destruction
— Villain Action 3o Self x SelfEffect:The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.