Chimera

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Chimera

Chimera Malice


  1. Defensive Snapping 3 Malice

    1. The chimera takes up a defensive stance. Until the start of their next turn, the chimera can make a free strike against each enemy who comes within 2 squares of them.

  2. Solo Action 5 Malice

    1. The chimera takes an additional main action on their turn. They can use this feature even if they are dazed.

  3. Unstable Terrain 5 Malice

    1. The chimera shakes the ground, causing an eruption of loose rocks and debris that creates three size 2 stone objects anywhere on the encounter map. Each creature adjacent to one or more objects when they appear who has A < 2 takes 5 damage.

  4. Ashen Clouds 7 Malice

    1. Until the start of the chimera's next turn, all areas of the encounter map are shrouded in a thick cloud of ash. All creatures and objects on the map have concealment that the chimera ignores. Additionally, each enemy in the cloud who has I < 1 has line of effect only within 3 squares. The potency of this feature increases by 1 each time it's used.

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