Lord Syuul
Level 6 Solo- 1M Size
- 7 Speed
- 450 Stamina
- 3 Stability
- 7 Free Strike
Might
1Agility
3Reason
4Intuition
4Presence
3
Solo Monster
End Effect: At the end of each of his turns, Lord Syuul can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Lord Syuul can take two turns each round. He can't take turns consecutively.
Tentacle Grab 2d10 + 4 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 2 x Two creatures or objects! 11 damage; A < 2 grabbed @ 17 damage; A < 3 grabbed # 20 damage; A < 4 grabbed2 Malice:The distance of this ability increases to melee 10. Each target grabbed by Lord Syuul is pulled up to 10 squares.
Dampening Grenade 2d10 + 4
Area, Psionic, Ranged Main Actiono 2 cube within 5 x Each enemy in the area! 6 damage; the effect ends after 2 turns @ 10 damage; the effect ends at the end of Lord Syuul's next turn # 13 damage; the effect lasts until the end of the encounterEffect:Any supernatural ability used by a creature in the area has a double bane. All reactive tests made against magic or psionic effects in the area have a double edge.
Mind Blown 2d10 + 4 7 Malice
Melee, Psionic, Strike Main Actiono Melee 1 x One grabbed enemy! 12 damage @ 20 damage # 24 damageEffect:If this action reduces the target to 0 Stamina and they have a brain, their brain explodes, instantly killing them.
You Come With Me
— Maneuvero Self x SelfLord Syuul can teleport up to 5 squares along with each creature and object he has grabbed. He can release grabbed creatures and objects before or after teleporting
Adaptability
Psionic Triggered Actiono Self x SelfLord Syuul takes damage that has a damage type.Effect:Until the start of his next turn, Lord Syuul gains immunity 5 to the triggering damage type.
Mind Over Manners
Whenever Lord Syuul uses a psionic ability, he can do so as if he were in the space of any creature within his line of effect who he has observed using a psionic ability.
See Only Me
Area, Psionic Villain Action 1o 10 burst x Each enemy in the areaEffect:Each target makes an Intuition test.
! 16 psychic damage; the target has no line of effect to any creture except Lord Syuul, and takes a bane on strikes targeting Lord Syuul (save ends) @ 13 psychic damage; the target has no line of effect to any creature except Lord Syuul (save ends) # 7 psychic damagePhantom Pain
Psionic Villain Action 2o Self x SelfEffect:Lord Syuul becomes invisible, can teleport up to 10 squares, and projects an illusory double within 10 squares. The double can't move or act, but Lord Syuul can use psionic abilities as if he were in its square. Whenever a creature touches or damages the double with a melee strike, they take 10 psychic damage. If Lord Syuul takes damage, his invisibility ends and the double disappears.
Mindshatter 2d10 + 4
Area, Psionic Villain Action 3o 5 Burst x Each creature in the area! 7 psychic damage @ 13 psychic damage # 16 psychic damageEffect:Until the end of the encounter, each target has damage weakness 3.