Lord Syuul Malice
Guise 3 Malice
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Lord Syuul projects a psionic screen over his body, preventing other creatures from treating him as an enemy until the end of his next turn.
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Do It for Me 5 Malice
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Lord Syuul psionically plunders the minds of each creature within 2 squares of him. Each such creature makes a Reason test.
- ! 13 psychic damage; the target uses a signature ability against a creature of Lord Syuul's choice @ 10 psychic damage; the target makes a free strike against a creature of Lord Syuul's choice # No effect.
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Solo Action 5 Malice
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Lord Syuul takes an additional main action on his turn. He can use this feature even if he is dazed.
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Overpower 7 Malice
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Lord Syuul sends out a psionic burst to completely overpower his greatest threats. He makes a Reason test (2d10 + 4).
- ! Lord Syuul has damage weakness 5. @ Lord Syuul has damage immunity 2. # Lord Syuul has damage immunity 5.
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Once per round as a maneuver, Lord Syuul can repeat this test, replacing the previous Overpower effect.
Whenever an Overpower effect is active, any hero who has one or more psionic abilities can use a maneuver to push back by making a Reason test, replacing the previous Overpower effect.
- ! Lord Syuul has damage immunity 5. @ Lord Syuul has damage immunity 2. # Lord Syuul has damage weakness 5.
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The Overpower effect lasts until the end of the encounter.
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