Lord Syuul

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Lord Syuul

Lord Syuul Malice


  1. Guise 3 Malice

    1. Lord Syuul projects a psionic screen over his body, preventing other creatures from treating him as an enemy until the end of his next turn.

  2. Do It for Me 5 Malice

    1. Lord Syuul psionically plunders the minds of each creature within 2 squares of him. Each such creature makes a Reason test.

    2. ! 13 psychic damage; the target uses a signature ability against a creature of Lord Syuul's choice @ 10 psychic damage; the target makes a free strike against a creature of Lord Syuul's choice # No effect.
  3. Solo Action 5 Malice

    1. Lord Syuul takes an additional main action on his turn. He can use this feature even if he is dazed.

  4. Overpower 7 Malice

    1. Lord Syuul sends out a psionic burst to completely overpower his greatest threats. He makes a Reason test (2d10 + 4).

    2. ! Lord Syuul has damage weakness 5. @ Lord Syuul has damage immunity 2. # Lord Syuul has damage immunity 5.
    3. Once per round as a maneuver, Lord Syuul can repeat this test, replacing the previous Overpower effect.

      Whenever an Overpower effect is active, any hero who has one or more psionic abilities can use a maneuver to push back by making a Reason test, replacing the previous Overpower effect.

    4. ! Lord Syuul has damage immunity 5. @ Lord Syuul has damage immunity 2. # Lord Syuul has damage weakness 5.
    5. The Overpower effect lasts until the end of the encounter.

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Tier 2