Olothec

Edit
Olothec token by [Max Hamm](https://www.patreon.com/cw/MaxHamm)

Olothec

Level 6 Solo
Horror, Olothec EV 96
  1. 2 Size
  2. 7 Speed
  3. 450 Stamina
  4. 0 Stability
  5. 7 Free Strike
Immunity Psychic 6 Weakness โ€”
Movement Fly, swim
  1. Might

    4
  2. Agility

    -1
  3. Reason

    4
  4. Intuition

    2
  5. Presence

    3
  1. Solo Monster

    End Effect: At the end of each of their turns, the olothec can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

    Solo Turns: The olothec can take two turns each round. They can't take turns consecutively.

  2. Gelatinosis

    A creature permanently devolves into a slime servant if they spend 1 continuous minute weakened by Devolving Tentacles, they are reduced to 0 Stamina by the psychic damage from Devolving Tentacles, or they suffer all three transformations from Oozing Transformation.

  3. Devolving Tentacles 2d10 + 4 Signature Ability

    Melee, Strike, Weapon Main Action
    o Melee 3 x Two creatures or objects
    ! 11 damage; M < 2 weakened or the target is slimed (save ends) @ 17 damage; M < 3 weakened or the target is slimed (save ends) # 20 damage; M < 4 weakened and the target is slimed (save ends)
    Effect:

    A slimed target takes 4 psychic damage whenever they make a power roll.

  4. Slime Spew 2d10 + 4

    Area, Weapon Main Action
    o 7 x 2 line within 1 x Each creature and object in the area
    ! 6 acid damage; A < 2 push special @ 10 acid damage; A < 3 push special # 13 acid damage; A < 4 push special and prone
    Effect:

    Each creature pushed this way is pushed to an unoccupied space in the area as far as possible from the olothec.

    1 Malice:

    The area is difficult terrain. Any creature who enters the area or moves within it for the first time on a turn and has A < 3 is knocked prone.

  5. Oozing Transformation 2d10 + 4 2 Malice

    Psionic, Ranged, Strike Main Action
    o Ranged 10 x One creature
    ! 13 psychic damage; I < 2 the target is transformed (save ends) @ 20 psychic damage; I < 3 the target is transformed (save ends) # 23 psychic damage; I < 4 the target is transformed (save ends)
    Effect:

    Each time a target is transformed, the Director chooses one of the following transformations. When a target ends the transformed effect, all transformations on them end.

    Head:

    The target's head becomes a ball of slime. They can't communicate and have line of effect only within 3 squares.

    Legs:

    The target's head becomes a ball of slime. They can't communicate and have line of effect only within 3 squares.

    Torso:

    The target's arms become gelatinous. They can't benefit from edges or double edges and can't gain or use surges.

  6. Jaunt

    Psionic Maneuver
    o Self x Self
    Effect:

    The olothec teleports to an unoccupied space within 10 squares. Alternatively, they swap places with a creature or object within 5 squares of them.

  7. Liquify

    Psionic, Ranged Triggered Action
    o Ranged 5 x Each
    An enemy within distance deals damage to the olothec.
    Effect:

    The target takes 8 psychic damage and has psychic weakness 3 until the end of the olothec's next turn.

  8. Primordial Mind

    The olothec can't be made frightened or taunted.

  9. Slime Sense

    A slimed or transformed creature can't have concealment from or be hidden from the olothec.

  10. Horrifying Form 2d10 + 4

    Psionic, Ranged, Strike Villain Action 1
    o Ranged 20 x Each enemy
    ! 10 psychic damage; P < 2 frightened (save ends) @ 14 psychic damage; P < 3 frightened (save ends) # 17 psychic damage; P < 4 frightened (save ends)
    Effect:

    While frightened this way, a target can't make saving throws to end any other effects

  11. Psychic Pulse

    Area, Psionic Villain Action 2
    o 10 burst x Each creature in the area
    Effect:

    The olothec slides each target up to 5 squares. Each target takes 12 psychic damage, and if they have M < 3 they are weakened and slimed (save ends). A slimed target takes 4 psychic damage whenever they make a power roll. Additionally, until the start of their next turn, the olothec has damage immunity 4.

  12. Return to Perfection 2d10 + 4

    Area, Psionic Villain Action 3
    o 10 burst x Each creature in the area
    ! 7 psychic damage; R < 2 the target is devolved (save ends) @ 13 psychic damage; R < 3 the target is devolved (save ends) # 16 psychic damage; R < 3 the target is devolved (save ends)
    Effect:

    A devolved creature has a โˆ’1 score for all their characteristics other than Reason.

Export monster as data

You can export the monster as data. The data can be used by other applications that support importing data from Stawl.

Report Issue

You must be logged in to report an issue.

Log in

Olothec Malice


  1. Solo Action 4 Malice

    1. The olothec takes an additional main action on their turn. They can use this feature even if they are dazed.

  2. Writhing Envelopment 4 Malice

    1. Melee, Strike, Weapon Main Action
      o Melee 3
      x One slimed, transformed, or devolved creature
      2d10 + 4
    2. ! 11 psychic damage; A < 2 grabbed @ 17 psychic damage; A < 3 grabbed # 20 psychic damage; A < 4 grabbed
    3. Effect:

      The olothec can pull a target grabbed this way adjacent to them. While grabbed this way, a target can't make saving throws to end any other effects, and the olothec has a double edge on strikes against them.

  3. Memory of Chaos 6 Malice

    1. The olothec broadcasts their memory of the universe in its primordial state-a sweeping cacophony of transcendental irrationality and unceasing change. Until the end of the encounter, any creature who starts their turn within 3 squares of the olothec and has R < 3 is dazed and slowed until the end of their next turn).

Report Issue

You must be logged in to report an issue.

Log in

Select which monster band to clone the Olothec to

or a different one