Olothec

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Olothec

Olothec Malice


  1. Solo Action 4 Malice

    1. The olothec takes an additional main action on their turn. They can use this feature even if they are dazed.

  2. Writhing Envelopment 4 Malice

    1. Melee, Strike, Weapon Main Action
      o Melee 3
      x One slimed, transformed, or devolved creature
      2d10 + 4
    2. ! 11 psychic damage; A < 2 grabbed @ 17 psychic damage; A < 3 grabbed # 20 psychic damage; A < 4 grabbed
    3. Effect:

      The olothec can pull a target grabbed this way adjacent to them. While grabbed this way, a target can't make saving throws to end any other effects, and the olothec has a double edge on strikes against them.

  3. Memory of Chaos 6 Malice

    1. The olothec broadcasts their memory of the universe in its primordial state-a sweeping cacophony of transcendental irrationality and unceasing change. Until the end of the encounter, any creature who starts their turn within 3 squares of the olothec and has R < 3 is dazed and slowed until the end of their next turn).

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