Wode Hag
Level 3 Solo- 1L Size
- 5 Speed
- 300 Stamina
- 1 Stability
- 6 Free Strike
Might
2Agility
1Reason
1Intuition
3Presence
3
Solo Monster
End Effect: At the end of each of their turns, the hag can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The hag can take two turns each round. They can't take turns consecutively.
Supernatural Resistance
Magic and psionic abilities used against the hag take a bane.
Corrosive Claws 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main Actiono Melee 1 x Two creatures or objects! 9 corruption damage; A < 1 weakened (save ends) @ 13 corruption damage; A < 2 weakened (save ends) # 16 corruption damage; A < 3 weakened (save ends)Soul Steal 2d10 + 3
Area, Magic Main Actiono 4 cube within 1 x Each enemy in the area! 5 corruption damage; P < 1 4 corruption damage @ 8 corruption damage; P < 2 5 corruption damage # 10 corruption damage; P < 3 6 corruption damageEffect:This ability gains an edge against a target who has a soul
3 Malice:The hag regains Stamina equal to half the damage dealt.
Shapeshifter
Magic Maneuvero Self x SelfEffect:The hag alters their body to become any size 1 creature, from a house cat to a humanoid. If the hag uses this ability while outside of any enemy's line of effect, they can choose to be automatically hidden. The hag can return to their original form as a free maneuver.
5 Malice:The hag becomes a size 2 creature instead, from a bear to an ogre. While in this form, the hag's melee abilities gain a +1 bonus to distance and deal an extra 4 damage.
Turned Upside Down 2d10 + 3 2 Malice
Area, Magic Triggered Actiono 1 burst x Each enemy in the areaA creature targets the hag with a melee strike.! Slide 2; R < 1 the slide is vertical @ Slide 3; R < 2 the slide is vertical, and the target is restrained (EoT) # Vertical slide 5; R < 3 restrained (EoT)Effect:While restrained this way, a creature who is vertical force moved is suspended in midair. The creature falls when the condition ends.
Snackies for Sweeties 2d10 + 3
Area, Magic Villain Action 1o 5 burst x Each creature in the areaEffect:The hag attaches an ornate explosive pastry to each target who has A < 2. At the end of the round, the hag makes one power roll against each creature with a pastry attached to them.
! 6 poison damage @ 10 poison damage # 13 poison damageSpecial:A creature wearing a pastry or adjacent to a creature wearing a pastry can attempt an Agility test to remove the pastry as a maneuver.
! The hag makes the power roll for all pastries @ The pastry is not removed # The pastry is removed and can no longer explodePredator's Alacrity
Area, Weapon Villain Action 2o 1 burst x Each enemy in the areaEffect:Before using this villain action, the hag shifts up to their speed. They then use Corrosive Claws against each target, push each target up to 2 squares, and shift up to their speed again
Open the Oven 2d10 + 3
Area, Weapon Villain Action 3o 5 cube within 1 x Each creature in the area! 6 fire damage; A < 1 weakened (save ends) @ 10 fire damage; A < 2 weakened (save ends) # 13 fire damage; A < 3 weakened (save ends)Effect:The hag turns the area into a roiling oven until the end of the encounter. Any creature in area takes an extra 5 damage from the hag's damage-dealing abilities.