Hag Malice
Casting Curses and Bodies 3 Malice
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The hag utters terrible words that push each enemy within 2 squares of them up to 3 squares.
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Hag Wyrd 5 Malice
- Area, Magic Main Actiono 10 × 1 line within 1x Each enemy in the area2d10 + 3
- ! 5 fire damage; R < 1 frightened (save ends) @ 8 fire damage; R < 2 frightened (save ends) # 11 fire damage; R < 3 frightened (save ends)
- Effect:
After making the power roll, the hag can choose to replace the damage type and condition with lightning damage and dazed, or cold damage and slowed.
Solo Action 5 Malice
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The hag takes an additional main action on their turn. They can use this feature even if they are dazed.
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House Call 10 Malice
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The hag's hut springs to life. It enters the encounter map within 10 squares of the hag if it isn't already there and takes its turn. The hut is size 4, has 75 Stamina and damage immunity 3, and has speed 8 from its powerful set of animal legs. This feature can't be used if the hut is reduced to 0 Stamina. In addition to its move action, the house can take only the following main action.
- Area, Ranged, Weapon Main Actiono 2 cube within 2x Each enemy in the area2d10 + 3
- ! 6 damage; push 3; M < 1 prone @ 10 damage; push 4; M < 2 prone # 13 damage; push 5; M < 3 prone
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