Mage Hunter

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Mage Hunter

Their power is dangerous. Unnatural. Someone needs to do something.
1st Echelon
Prerequisite
You defeat three leader or solo creatures who each have at least one ability with the Magic keyword.
Effect

Choose one of the following benefits:

  • Arcane Dampening: When resisting potencies from magic abilities, your characteristic scores are considered to be 1 higher than usual.
  • Oh No, You Don't!: Whenever an adjacent creature uses an ability with the Magic keyword, you can make a free strike against them as a triggered action.
  • Stink of Magic: As a maneuver, you open your senses to the residue of magic. Until the end of your next turn, you are aware of whether each creature within 5 squares is a construct, an undead, or a creature from another world, and whether they have used a magic ability in the previous hour. Additionally, you can't be surprised by constructs, undead, or creatures from another world.

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