High Elf Weatherwise

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High Elf Weatherwise

Level 1 Controller
Fey, High Elf, Humanoid
  1. 1M Size
  2. 5 Speed
  3. 21 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity โ€” Weakness โ€”
Movement โ€”
  1. Might

    1
  2. Agility

    1
  3. Reason

    2
  4. Intuition

    0
  5. Presence

    1
  1. Summer's Bolt 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    Ranged 10 One creature or object
    3 fire damage 5 fire damage 7 fire damage
    Effect:

    If the weatherwise targets their mentor, the mentor ignores the damage and instead gains temporary Stamina equal to the damage dealt.

  2. Otherworldly Grace

    At the start of each of their turns, the weatherwise can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

  3. Level 4 Retainer Advancement Ability

    Winter's Breath 2d10 + 2 Encounter

    Area, Magic Main Action
    3 cube within 1 Each enemy in the area
    3 cold damage;
    push 2
    5 cold damage;
    push 3
    8 cold damage;
    push 5
    Effect:

    The weatherwise can teleport up to 5 squares before or after using this ability.

  4. Level 7 Retainer Advancement Ability

    Spring's Rebirth Encounter

    Area, Magic Main Action
    3 burst Each ally in the area
    Effect:

    Each target can spend a Recovery, and can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

  5. Level 10 Retainer Advancement Ability

    Autumn's Decay 2d10 + 2 Encounter

    Area, Magic Main Action
    3 cube within 1 Each enemy in the area
    6 corruption damage;
    P < WEAK prone and can't stand (save ends)
    10 corruption damage;
    P < AVERAGE prone and can't stand (save ends)
    14 corruption damage;
    P < STRONG prone and can't stand (save ends)

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