Wode Elf Arrowswift
Level 1 ArtilleryFey, Humanoid, Wode Elf
- 1M Size
- 7 Speed
- 21 Stamina
- 1 Stability
- 2 Free Strike
Immunity — Weakness —
Movement —
Might
0Agility
2Reason
0Intuition
1Presence
0
-
Longshot 2d10 + 2 Signature Ability
Ranged, Strike, Weapon Main ActionRanged 15 One creature or object! 4 damage @ 7 damage # 10 damageEffect:The arrowswift can take a bane on this ability to gain a +5 bonus to ranged distance.
Masking Glamor
Abilities targeting the arrowswift that would take a bane from cover or concealment have a double bane instead.
- Level 4 Retainer Advancement Ability
Snipe 2d10 + 2 Encounter
Ranged, Strike, Weapon Main ActionRanged 15 One creature! 7 damage @ 11 damage # 16 damageEffect:If the arrowswift is hidden when they use this ability, they gain 2 surges that can be used immediately.
- Level 7 Retainer Advancement Ability
Magic Arrows Encounter
— ManeuverSelf SelfEffect:Until the end of the encounter, whenever the arrowswift makes a ranged strike, the strike gains an edge and the arrowswift gains 1 surge that must be used immediately. While the arrowswift's mentor is adjacent to them, the mentor also gains this benefit.
- Level 10 Retainer Advancement Ability
Double Shot 2d10 + 2 Encounter
Ranged, Strike, Weapon Main ActionRanged 15 Two creatures or objects! 12 damage @ 17 damage # 23 damage