Vampire Rebel

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Vampire Rebel

Level 4 Harrier
Undead, Vampire
  1. 1M Size
  2. 5 Speed
  3. 48 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity โ€” Weakness โ€”
Movement Climb
  1. Might

    2
  2. Agility

    3
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    3
  1. Flashing Fangs 2d10 + 3 Signature Ability

    Melee, Strike, Weapon Main Action
    Melee 1 One creature or object
    5 damage 5 damage, 3 corruption damage 5 damage, 6 corruption damage;
    M < STRONG bleeding (save ends)
    Effect:

    The vampire rebel gains temporary Stamina equal to any corruption damage dealt.

  2. Agonizing Bloodthirst

    The vampire rebel has speed 10 while any creature within 10 squares of them is bleeding. If the vampire rebel is able to deal damage to a bleeding creature on their turn and does not do so, they take 5 corruption damage at the end of their turn.

  3. Bat Form Encounter

    โ€” Move Action
    Self Self
    Effect:

    The vampire rebel changes their form into a bat. In bat form, their size is 1T and they can fly. The vampire rebel then shifts up to their speed, then regains their true form. If they can't fit in their current space when they return to their true form, they take 10 damage and are pushed to the nearest unoccupied space.

  4. Level 7 Retainer Advancement Ability

    Blood Surge 2d10 + 3 Encounter

    Melee, Strike, Weapon Main Action
    Melee 1 One creature
    7 damage;
    M < WEAK bleeding (save ends)
    11 damage;
    M < AVERAGE bleeding (save ends)
    16 damage;
    M < STRONG bleeding (save ends)
    Effect:

    Before the strike, the vampire rebel shifts up to their speed. If the vampire rebel has temporary Stamina, they can expend it, dealing an extra 2 corruption damage for each point of temporary Stamina expended this way.

  5. Level 10 Retainer Advancement Ability

    Exsanguination 2d10 + 3 Encounter

    Area, Magic Main Action
    3 cube within 1 Each enemy in the area
    7 corruption damage;
    M < WEAK bleeding (save ends)
    11 corruption damage;
    M < AVERAGE bleeding (save ends)
    16 corruption damage;
    M < STRONG bleeding (save ends)

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