Vampire Rebel
Level 4 Harrier- 1M Size
- 5 Speed
- 48 Stamina
- 0 Stability
- 4 Free Strike
Might
2Agility
3Reason
0Intuition
0Presence
3
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Flashing Fangs 2d10 + 3 Signature Ability
Melee, Strike, Weapon Main ActionMelee 1 One creature or object5 damage 5 damage, 3 corruption damage 5 damage, 6 corruption damage;
M < STRONG bleeding (save ends)Effect:The vampire rebel gains temporary Stamina equal to any corruption damage dealt.
Agonizing Bloodthirst
The vampire rebel has speed 10 while any creature within 10 squares of them is bleeding. If the vampire rebel is able to deal damage to a bleeding creature on their turn and does not do so, they take 5 corruption damage at the end of their turn.
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Bat Form Encounter
โ Move ActionSelf SelfEffect:The vampire rebel changes their form into a bat. In bat form, their size is 1T and they can fly. The vampire rebel then shifts up to their speed, then regains their true form. If they can't fit in their current space when they return to their true form, they take 10 damage and are pushed to the nearest unoccupied space.
- Level 7 Retainer Advancement Ability
Blood Surge 2d10 + 3 Encounter
Melee, Strike, Weapon Main ActionMelee 1 One creature7 damage;
M < WEAK bleeding (save ends) 11 damage;
M < AVERAGE bleeding (save ends) 16 damage;
M < STRONG bleeding (save ends)Effect:Before the strike, the vampire rebel shifts up to their speed. If the vampire rebel has temporary Stamina, they can expend it, dealing an extra 2 corruption damage for each point of temporary Stamina expended this way.
- Level 10 Retainer Advancement Ability
Exsanguination 2d10 + 3 Encounter
Area, Magic Main Action3 cube within 1 Each enemy in the area7 corruption damage;
M < WEAK bleeding (save ends) 11 corruption damage;
M < AVERAGE bleeding (save ends) 16 corruption damage;
M < STRONG bleeding (save ends)