Orc Charger
Level 1 HarrierHumanoid, Orc
- 1M Size
- 8 Speed
- 21 Stamina
- 0 Stability
- 3 Free Strike
Immunity — Weakness —
Movement —
Might
2Agility
2Reason
0Intuition
0Presence
0
-
Notched Axe 2d10 + 2 Signature Ability
Charge, Melee, Ranged, Strike, Weapon Main ActionMelee 1 or ranged 5 One creature or object3 damage 5 damage 7 damage - Level 4 Retainer Advancement Ability
Blood Oath Encounter
Self ManeuverSelf SelfEffect:Until the start of the charger's next turn, the charger and their mentor each have temporary Stamina equal to their Recovery value and a +2 bonus to speed, and they each gain an edge on reactive tests.
- Level 7 Retainer Advancement Ability
Mow 'Em Down Encounter
— Main ActionSelf; See below SelfEffect:The charger moves in a straight line up to their speed. During this move, they ignore enemy free strikes, and they can make a melee free strike against any creature they move adjacent to.
- Level 10 Retainer Advancement Ability
Vein Burst 2d10 + 2 Encounter
Area, Psionic Main Action2 burst Each enemy in the area12 psychic damage 18 psychic damage 24 psychic damageEffect:The charger takes psychic damage equal to the number of enemies affected. This damage can't be reducetd in any way.