Orc Charger

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Orc Charger

Level 1 Harrier
Humanoid, Orc
  1. 1M Size
  2. 8 Speed
  3. 21 Stamina
  4. 0 Stability
  5. 3 Free Strike
Immunity Weakness
Movement
  1. Might

    2
  2. Agility

    2
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    0
  1. Notched Axe 2d10 + 2 Signature Ability

    Charge, Melee, Ranged, Strike, Weapon Main Action
    Melee 1 or ranged 5 One creature or object
    3 damage 5 damage 7 damage
  2. Level 4 Retainer Advancement Ability

    Blood Oath Encounter

    Self Maneuver
    Self Self
    Effect:

    Until the start of the charger's next turn, the charger and their mentor each have temporary Stamina equal to their Recovery value and a +2 bonus to speed, and they each gain an edge on reactive tests.

  3. Level 7 Retainer Advancement Ability

    Mow 'Em Down Encounter

    Main Action
    Self; See below Self
    Effect:

    The charger moves in a straight line up to their speed. During this move, they ignore enemy free strikes, and they can make a melee free strike against any creature they move adjacent to.

  4. Level 10 Retainer Advancement Ability

    Vein Burst 2d10 + 2 Encounter

    Area, Psionic Main Action
    2 burst Each enemy in the area
    12 psychic damage 18 psychic damage 24 psychic damage
    Effect:

    The charger takes psychic damage equal to the number of enemies affected. This damage can't be reducetd in any way.

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