Time Raider Mind Healer
Level 3 SupportHumanoid, Time Raider
- 1M Size
- 5 Speed
- 39 Stamina
- 0 Stability
- 4 Free Strike
Immunity Psychic 5 Weakness —
Movement —
Might
0Agility
2Reason
2Intuition
2Presence
0
-
Laser Lancet 2d10 + 2 Signature Ability
Ranged, Strike, Weapon Main ActionRanged 3 One creature or object5 fire damage 8 fire damage 11 fire damageEffect:If the mind healer targets an ally, the ability deals no damage. Additionally, the target can end one effect on them that can be ended by a saving throw or that ends at the end of their turn.
Foresight
The mind healer doesn't take a bane on strikes against creatures with concealment.
- Level 4 Retainer Advancement Ability
Stim Charge Encounter
Ranged Main ActionRanged 3 One creatureEffect:The target can spend 1 Recovery, and has their speed doubled until the end of their next turn.
- Level 7 Retainer Advancement Ability
Mind Whelm 2d10 + 2 Encounter
Psionic, Ranged, Strike Main ActionRanged 3 One creature8 psychic damage;
R < WEAK frightened (save ends) 13 psychic damage;
R < AVERAGE frightened (save ends) 17 psychic damage;
R < STRONG frightened (save ends) - Level 10 Retainer Advancement Ability
Psychic Short Circuit 2d10 + 2 Encounter
Area, Psionic Main Action2 burst Each enemy in the area11 psychic damage 16 psychic damage 21 psychic damageEffect:If the mind healer is dazed, frightened, or taunted, they can end one of those conditions and impose the same condition on one enemy in the area. Additionally, they can do the same for their mentor if the mentor is in the area and is dazed, frightened, or taunted.