Time Raider Mind Healer

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Time Raider Mind Healer

Level 3 Support
Humanoid, Time Raider
  1. 1M Size
  2. 5 Speed
  3. 39 Stamina
  4. 0 Stability
  5. 4 Free Strike
Immunity Psychic 5 Weakness
Movement
  1. Might

    0
  2. Agility

    2
  3. Reason

    2
  4. Intuition

    2
  5. Presence

    0
  1. Laser Lancet 2d10 + 2 Signature Ability

    Ranged, Strike, Weapon Main Action
    Ranged 3 One creature or object
    5 fire damage 8 fire damage 11 fire damage
    Effect:

    If the mind healer targets an ally, the ability deals no damage. Additionally, the target can end one effect on them that can be ended by a saving throw or that ends at the end of their turn.

  2. Foresight

    The mind healer doesn't take a bane on strikes against creatures with concealment.

  3. Level 4 Retainer Advancement Ability

    Stim Charge Encounter

    Ranged Main Action
    Ranged 3 One creature
    Effect:

    The target can spend 1 Recovery, and has their speed doubled until the end of their next turn.

  4. Level 7 Retainer Advancement Ability

    Mind Whelm 2d10 + 2 Encounter

    Psionic, Ranged, Strike Main Action
    Ranged 3 One creature
    8 psychic damage;
    R < WEAK frightened (save ends)
    13 psychic damage;
    R < AVERAGE frightened (save ends)
    17 psychic damage;
    R < STRONG frightened (save ends)
  5. Level 10 Retainer Advancement Ability

    Psychic Short Circuit 2d10 + 2 Encounter

    Area, Psionic Main Action
    2 burst Each enemy in the area
    11 psychic damage 16 psychic damage 21 psychic damage
    Effect:

    If the mind healer is dazed, frightened, or taunted, they can end one of those conditions and impose the same condition on one enemy in the area. Additionally, they can do the same for their mentor if the mentor is in the area and is dazed, frightened, or taunted.

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