Dwarf Mortar
Level 1 HexerDwarf, Humanoid
- 1M Size
- 5 Speed
- 21 Stamina
- 3 Stability
- 3 Free Strike
Immunity โ Weakness โ
Movement โ
Might
2Agility
0Reason
0Intuition
1Presence
0
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Armor-Piercing Shell 2d10 + 2 Signature Ability
Ranged, Strike, Weapon Main ActionRanged 15 One creature or object3 damage 5 damage 7 damageEffect:This ability ignores cover and bypasses temporary Stamina.
Voice Rune
The mortar can use a magical rune inscribed on their skin to talk to their mentor over any distance as long as both are in the same world.
- Level 4 Retainer Advancement Ability
Signal Shell 2d10 + 2 Encounter
Area, Ranged, Weapon Main ActionSpecial; see below Each enemy in the area5 fire damage 8 fire damage 11 fire damageEffect:The mortar fires a shell straight upward, which hovers 3 squares up in the air and sheds light below it in a 3 cube. Enemies illuminated by this light can't hide or turn invisible and can't benefit from concealment or cover. At the start of the mortar's next turn, the shell explodes to deal damage to enemies in the area.
- Level 7 Retainer Advancement Ability
Screaming Shell 2d10 + 2 Encounter
Area, Weapon Main Action10 x 1 line within 1 Each enemy in the area6 damage;
P < WEAK frightened 9 damage;
P < AVERAGE frightened 13 damage;
P < STRONG frightenedEffect:Until the start of the mortar's next turn, strikes made against the mortar or any ally adjacent to them take a bane.
- Level 10 Retainer Advancement Ability
Pacifier Shell 2d10 + 2 Encounter
Area, Ranged, Weapon Main Action3 cube within 15 Each enemy in the area8 damage;
I < WEAK dazed (save ends) 12 damage;
I < AVERAGE dazed (save ends) 16 damage;
I < STRONG dazed (save ends) and prone