Hobgoblin Flameslinger

Edit

Hobgoblin Flameslinger

Level 4 Controller
Goblin, Hobgoblin, Humanoid, Infernal
  1. 1M Size
  2. 5 Speed
  3. 48 Stamina
  4. 0 Stability
  5. 5 Free Strike
Immunity Fire 4 Weakness
Movement
  1. Might

    1
  2. Agility

    0
  3. Reason

    2
  4. Intuition

    1
  5. Presence

    3
  1. Fire Curse 2d10 + 3 Signature Ability

    Magic, Ranged, Strike Main Action
    Ranged 10 One creature or object
    5 fire damage 9 fire damage 12 fire damage;
    A < STRONG the target is burning (save ends)
    Effect:

    A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

  2. Infernal Ichor

    When the flameslinger is reduced to 0 Stamina, they spray buring blood. Each creature adjacent to the flameslinger takes 3 fire damage.

  3. Fuel for the Fire

    Magic, Ranged Main Action
    Ranged 10 One creature
    Effect:

    Until the end of the flameslinger's next turn, the target has fire weakness equal to the flameslinger's level. If the target is the flameslinger's mentor, they instead have fire immunity equal to the flameslinger's level.

  4. Level 7 Retainer Advancement Ability

    Unholy Attraction 2d10 + 3 Encounter

    Area, Magic, Ranged Main Action
    3 cube within 10 Each enemy in the area
    8 damage;
    pull 1
    12 damage;
    pull 2
    16 damage, pull 4
    Effect:

    A target who is pulled adjacent to the flameslinger and who has P < AVERAGE is knocked prone.

  5. Level 10 Retainer Advancement Ability

    Fire Spiral 2d10 + 3 Encounter

    Area, Magic Main Action
    3 burst Each enemy in the area
    8 damage;
    push 2
    12 damage;
    push 3
    16 damage;
    push 5
    Effect:

    If the flameslinger's mentor is within 10 squares of the flameslinger, the mentor can be the source of the burst instead of the flameslinger.

Report Issue

You must be logged in to report an issue.

Log in