Unquiet Spirit
Level 1 Hexer- 1M Size
- 5 Speed
- 21 Stamina
- 1 Stability
- 2 Free Strike
Might
-4Agility
1Reason
0Intuition
0Presence
2
-
Chill of Death 2d10 + 2 Signature Ability
Magic, Ranged, Strike Main ActionRanged 10 One creature or object3 cold damage 5 cold damage 7 cold damage;
P < STRONG slowed (EoT) Corruptive Phasing
The unquiet spirit can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the spirit moves through a creature other than their mentor, that creature takes 2 corruption damage.
-
Spirit Meld
— Main ActionSelf SelfEffect:While adjacent to their mentor, the unquiet spirit enters the mentor's space. A spirit who enters their mentor's space this way moves with the mentor, can't be sensed, and can't affect or be affected by other creatures or objects. They can't take main actions, maneuvers, or move actions, except to use this ability to leave their mentor's space and appear in an adjacent space.
- Level 4 Retainer Advancement Ability
Enervating Curse 2d10 + 2 Encounter
Magic, Ranged, Strike Main ActionRanged 10 One creature6 corruption damage;
the target has 1 level of drain 10 corruption damage;
the target has 2 levels of drain 14 corruption damage;
the target has 3 levels of drainEffect:The next creature to make a strike against the target gains 1 surge for each level of drain, which must be used on that strike.
- Level 7 Retainer Advancement Ability
Ectoplasm 2d10 + 2 Encounter
Area, Magic Main Action3 cube within 1 Each enemy in the areaA < WEAK slowed and weakened (save ends) A < AVERAGE slowed and weakened (save ends) A < STRONG slowed and weakened (save ends) - Level 10 Retainer Advancement Ability
Death Phase Encounter
Magic, Ranged, Strike Main ActionRanged 5 One creatureEffect:If the target has P < STRONG, they are phased until the end of their next turn. A phased target gains the unquiet spirit's Corruptive Phasing trait and can fly. They are visible but can't affect or be affed by other creatures or objects. A willing creature not subject to the ability's potency can choose to automatically be affected.