Unquiet Spirit

Edit

Unquiet Spirit

Level 1 Hexer
Undead, Soulless
  1. 1M Size
  2. 5 Speed
  3. 21 Stamina
  4. 1 Stability
  5. 2 Free Strike
Immunity Corruption 3, poison 3 Weakness
Movement Fly, hover
  1. Might

    -4
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    2
  1. Chill of Death 2d10 + 2 Signature Ability

    Magic, Ranged, Strike Main Action
    Ranged 10 One creature or object
    3 cold damage 5 cold damage 7 cold damage;
    P < STRONG slowed (EoT)
  2. Corruptive Phasing

    The unquiet spirit can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the spirit moves through a creature other than their mentor, that creature takes 2 corruption damage.

  3. Spirit Meld

    Main Action
    Self Self
    Effect:

    While adjacent to their mentor, the unquiet spirit enters the mentor's space. A spirit who enters their mentor's space this way moves with the mentor, can't be sensed, and can't affect or be affected by other creatures or objects. They can't take main actions, maneuvers, or move actions, except to use this ability to leave their mentor's space and appear in an adjacent space.

  4. Level 4 Retainer Advancement Ability

    Enervating Curse 2d10 + 2 Encounter

    Magic, Ranged, Strike Main Action
    Ranged 10 One creature
    6 corruption damage;
    the target has 1 level of drain
    10 corruption damage;
    the target has 2 levels of drain
    14 corruption damage;
    the target has 3 levels of drain
    Effect:

    The next creature to make a strike against the target gains 1 surge for each level of drain, which must be used on that strike.

  5. Level 7 Retainer Advancement Ability

    Ectoplasm 2d10 + 2 Encounter

    Area, Magic Main Action
    3 cube within 1 Each enemy in the area
    A < WEAK slowed and weakened (save ends) A < AVERAGE slowed and weakened (save ends) A < STRONG slowed and weakened (save ends)
  6. Level 10 Retainer Advancement Ability

    Death Phase Encounter

    Magic, Ranged, Strike Main Action
    Ranged 5 One creature
    Effect:

    If the target has P < STRONG, they are phased until the end of their next turn. A phased target gains the unquiet spirit's Corruptive Phasing trait and can fly. They are visible but can't affect or be affed by other creatures or objects. A willing creature not subject to the ability's potency can choose to automatically be affected.

Report Issue

You must be logged in to report an issue.

Log in