Minotaur Gorer
Level 3 BruteAccursed, Humanoid, Minotaur
- 2 Size
- 6 Speed
- 39 Stamina
- 2 Stability
- 6 Free Strike
Immunity — Weakness —
Movement —
Might
2Agility
1Reason
0Intuition
1Presence
0
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Gore 2d10 + 2 Signature Ability
Charge, Melee, Strike, Weapon Main ActionMelee 1 One creature or object5 damage 9 damage 12 damage;
M < STRONG prone Minotaur Sense
The gorer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.
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Retaliatory Strike
Ranged Triggered ActionRanged 6 The triggering creatureA creature within distance deals damage to the gorer.Effect:The gorer uses the Charge main action and Gore against the target.
- Level 4 Retainer Advancement Ability
Horn Toss
Melee Free Triggered ActionMelee 1 The triggering creatureThe gorer damages a creature within distance using Gore.Effect:The target is pushed up to 3 squares. If the target has stability 0, they are also knocked prone.
- Level 7 Retainer Advancement Ability
Triumphant Bay Encounter
— ManeuverSelf SelfEffect:The gorer gains 3 surges, and until the start of the gorer's next turn, strikes made against them and their mentor take a bane.
- Level 10 Retainer Advancement Ability
Horn Rake 2d10 + 2 Encounter
Area, Weapon Main Action1 burst Each enemy in the area11 damage;
M < WEAK bleeding (save ends) 16 damage;
M < AVERAGE bleeding (save ends) 21 damage;
M < STRONG prone and can't stand (save ends)