Minotaur Gorer

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Minotaur Gorer

Level 3 Brute
Accursed, Humanoid, Minotaur
  1. 2 Size
  2. 6 Speed
  3. 39 Stamina
  4. 2 Stability
  5. 6 Free Strike
Immunity — Weakness —
Movement —
  1. Might

    2
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    1
  5. Presence

    0
  1. Gore 2d10 + 2 Signature Ability

    Charge, Melee, Strike, Weapon Main Action
    Melee 1 One creature or object
    !
    5 damage
    @
    9 damage
    #
    12 damage; M < STRONG prone
  2. Minotaur Sense

    The gorer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.

  3. Retaliatory Strike

    Ranged Triggered Action
    Ranged 6 The triggering creature
    A creature within distance deals damage to the gorer.

    Effect: The gorer uses the Charge main action and Gore against the target.

  4. Level 4 Retainer Advancement Ability

    Horn Toss

    Melee Free Triggered Action
    Melee 1 The triggering creature
    The gorer damages a creature within distance using Gore.

    Effect: The target is pushed up to 3 squares. If the target has stability 0, they are also knocked prone.

  5. Level 7 Retainer Advancement Ability

    Triumphant Bay Encounter

    — Maneuver
    Self Self

    Effect: The gorer gains 3 surges, and until the start of the gorer's next turn, strikes made against them and their mentor take a bane.

  6. Level 10 Retainer Advancement Ability

    Horn Rake 2d10 + 2 Encounter

    Area, Weapon Main Action
    1 burst Each enemy in the area
    !
    11 damage; M < WEAK bleeding (save ends)
    @
    16 damage; M < AVERAGE bleeding (save ends)
    #
    21 damage; M < STRONG prone and can't stand (save ends)

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