Goblin Guide

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Goblin Guide

Level 1 Harrier
Goblin, Humanoid
  1. 1S Size
  2. 5 Speed
  3. 21 Stamina
  4. 0 Stability
  5. 2 Free Strike
Immunity Weakness
Movement Climb
  1. Might

    1
  2. Agility

    1
  3. Reason

    0
  4. Intuition

    0
  5. Presence

    1
  1. Stabbity Stab 2d10 + 1 Signature Ability

    Melee, Strike, Weapon Main Action
    Melee 1 One creature or object
    3 damage 5 damage 7 damage
    Effect:

    The target can't make opportunity attacks until the end of the guide's turn.

  2. Crafty

    The guide doesn't provoke opportunity attacks by moving.

  3. Level 4 Retainer Advancement Ability

    Weaving Knives 2d10 + 1 Encounter

    Melee, Strike, Weapon Main Action
    Melee 1 One creature or object
    5 damage 9 damage 12 damage
    Effect:

    The guide shifts up to their speed before and after the strike.

  4. Level 7 Retainer Advancement Ability

    Sneak and Stab 2d10 + 1 Encounter

    Melee, Strike, Weapon Main Action
    Melee 1 One creature
    8 damage 12 damage;
    the guide and their mentor can each move up to their speed
    16 damage;
    the guide and their mentor can each move up to their speed, then attempt to hide
    Effect:

    If the guide is hidden from the target, this ability has a double edge.

  5. Level 10 Retainer Advancement Ability

    Poison Blade Encounter

    Main Action
    Special Special
    Effect:

    The guide applies poison to their weapon. The next time the guide obtains a tier 2 or tier 3 outcome on a weapon strike, the strike deals an extra 10 poison damage, and if the target has M < AVERAGE, they are weakened (save ends). If the guide is adjacent to their mentor when they use Poison Blade, they apply poison to the mentor’s weapon in the same way.

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